--[[
move_spped：移动速度
skill_list：技能列表
attr_list：属性列表
ai.fight_back：是否会反击
ai.reborn_time：复活时间（毫秒）
ai.remove_after_dead：死后隔多久清理尸体（毫秒）
ai.attack_area：攻击范围，max_distance为最远攻击距离，min_distance用于一些弓箭手或魔法师，要离敌人最少一定距离才攻击
ai.patrol.type：巡逻类型，1为随机在活动范围里找个点然后走过去；2是路点巡逻，读取way_points字段
ai.patrol.auto_attack_radius：主动攻击半径，为nil或0时就不主动找人打
ai.patrol.way_points：巡逻路点,如{{1,2},{3,5}}
ai.patrol.idle_min和ai.patrol.idle_max：发呆的时间范围，怪物走一会就会发呆一会
ai.hunt_radius：追捕半径，超过此半径就不再追了，切换到巡逻状态
--]]
local config = {
    [2000] = {
        type_id   = 2000, name = "小灰狼",
        attr_list = { [1] = 110, [2] = 1000, [3] = 20, [4] = 20 }, move_speed = 500, ai = {
            fight_back = true, reborn_time = 2000, remove_after_dead = 500, patrol = { type = 1, idle_min = 3000, idle_max = 7000, auto_attack_radius = 1000 }, attack_area = { min_distance = 70, max_distance = 150 }, hunt_radius = 1000, skill_list = {
                { skill_id = 200000, random = 60 }, { skill_id = 200001, random = 40 }
            },
        },
    },
    [2001] = {
        type_id = 2001, name = "大灰", attr_list = { [1] = 150, [2] = 3000, [3] = 50, [4] = 100 }, move_speed = 500, skill_list = {},
        ai      = {
            fight_back = true, reborn_time = 2000, remove_after_dead = 500, patrol = { type = 1, idle_min = 3000, idle_max = 7000, auto_attack_radius = 1000 }, attack_area = { min_distance = 140, max_distance = 300 }, hunt_radius = 1000, skill_list = {
                { skill_id = 200100, random = 50 }, { skill_id = 200101, random = 50 }
            },
        },
    },
    [2002] = {
        type_id   = 2002, name = "金钱猫",
        attr_list = { [1] = 150, [2] = 1000, [3] = 20, [4] = 30 }, move_speed = 500, skill_list = {}, ai = {
            fight_back = true, reborn_time = 3000, remove_after_dead = 500, patrol = { type = 1, idle_min = 3000, idle_max = 7000, auto_attack_radius = 1000 }, attack_area = { min_distance = 60, max_distance = 150 }, hunt_radius = 1000, skill_list = {
                { skill_id = 200200, random = 50 }, { skill_id = 200201, random = 50 }
            },
        },
    },
    [2003] = {
        type_id   = 2003, name = "红袍妖女",
        attr_list = { [1] = 150, [2] = 3000, [3] = 20, [4] = 120 }, move_speed = 500, skill_list = {}, ai = {
            fight_back = true, reborn_time = 3000, remove_after_dead = 500, patrol = { type = 1, idle_min = 3000, idle_max = 7000, auto_attack_radius = 1000 }, attack_area = { min_distance = 60, max_distance = 200 }, hunt_radius = 1000, skill_list = {
                { skill_id = 200300, random = 50 }, { skill_id = 200301, random = 50 }
            },
        },
    },
    [2004] = {
        type_id   = 2004, name = "断头鬼",
        attr_list = { [1] = 150, [2] = 1000, [3] = 20, [4] = 30 }, move_speed = 500, skill_list = {}, ai = {
            fight_back = true, reborn_time = 3000, remove_after_dead = 500, patrol = { type = 1, idle_min = 3000, idle_max = 7000, auto_attack_radius = 1000 }, attack_area = { min_distance = 120, max_distance = 200 }, hunt_radius = 1000, skill_list = {
                { skill_id = 200400, random = 50 }, { skill_id = 200401, random = 50 }
            },
        },
    },
    [2005] = {
        type_id   = 2005, name = "唱大戏的",
        attr_list = { [1] = 150, [2] = 3000, [3] = 20, [4] = 150 }, move_speed = 500, skill_list = {}, ai = {
            fight_back = true, reborn_time = 3000, remove_after_dead = 500, patrol = { type = 1, idle_min = 3000, idle_max = 7000, auto_attack_radius = 1000 }, attack_area = { min_distance = 80, max_distance = 300 }, hunt_radius = 1000, skill_list = {
                { skill_id = 200500, random = 50 }, { skill_id = 200501, random = 50 }
            },
        },
    },
}
return config